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Career

What are your recommended resources for freelancing or running a studio?

The first thing any designer should read before going out into the real world is How to Be a Graphic Designer without Losing Your Soul. Most of it applies to all designers, but a good chunk of it goes into the world of freelancing and running a studio. If nothing else, it should give you a pretty good idea of what you want to pursue.

When it comes to the business sides of things, we learned a lot from the Graphic Artist’s Guild Handbook of Pricing and Cameron Foote’s The Creative Business Guide to Running a Graphic Design Business. The latter has some practices that might be considered a bit outdated, but 90% of it still applies. Aside from that, we can’t understate how important is was to learn directly from professionals that were willing to mentor us.

We’re constantly shaping our creative process, but we’d highly recommend both Designing Brand Identity by Alina Wheeler and The Design Method by Eric Karjaluoto. The latter is fairly dense but an invaluable tool (we wish we would’ve found it years before we did). The former takes a bit more of a marketing-ey approach than we do, but it’s good to have multiple perspectives on an approach. Don’t be afraid to take only the things that work for you and make the process your own; we’re constantly experimenting ourselves.

What skills and traits are important in order to do what you do?

First of all, you’ve gotta have drive—you need to absolutely love design. Aside from that, the most important trait is to be able to embrace constructive criticism without disregarding your point of view. You need to have a keen ability to see things from the point of view of your colleagues, your client, and most importantly your client’s audience all at the same time. It doesn’t hurt to have a good amount of passion, pride, and a love for solving challenging problems.

When it comes to skills, we think that skills can be developed if you have the traits mentioned above. But if we have to list a few, you should probably be good with design software (especially Illustrator and InDesign), you should be able to quickly brainstorm tons of words/concepts at the drop of a hat (they don’t have to be good), and you should be able to understand and describe what is being communicated when you see a graphic design (in more detail than “it’s modern”).

How do you find clients?

Different strategies work for different people. For the most part, good work begets more good work, but it usually requires a bit more legwork than that. We started by doing cheap (but never free) work for people we knew. Then we built an awesome portfolio site and our web presence did most of the work for us. Other places have told us that winning competitions is most important, and we’ve heard people have success by getting published in design magazines. The one common thread we hear is that networking is always important, and getting to know your community is a lot more rewarding than putting ads up on craigslist.

What kind of education do you recommend?

We both attained BFA degrees with a concentration in Graphic Design. We felt it was a good balance as we got to learn a lot about the creative process through other mediums (such as drawing and painting), but we were still immersed in quite a bit of graphic design. In any case, we believe that the extra time you put into furthering your skills outside of class is where you have a chance to truly separate yourself from your peers. Don’t expect following the minimum requirements to put you anywhere but the middle of the pack. We spent almost all of our free time reading un-required books, following hundreds of design blogs, and making posters and websites for fun.

If you could give one piece of advice to yourself at age 20 regarding design what would it be?

We might tell ourselves to spend more time executing a solid concept instead of going crazy searching for the “perfect” concept. In retrospect, our strength lies in the stage where we take a concept and turn it into a design. The more time we spend on execution, the better the results. We’d probably also tell “young us” to start tracking time.

What keeps you passionate about what you do?

When we first started our studio, we created a long list of goals. We believe that putting quality work out into the world brings in more opportunities to create more quality work. With that in mind, we approach each thing we do as another step towards our long-term goals. Many of our goals are related to practicing and promoting sustainable practices. Having goals that are focused on the greater good gives us a sense of purpose that goes beyond a more temporary, ego-driven sense of accomplishment.

What is the most challenging part about doing what you do?

The toughest challenge is finding a design solution that you, your coworkers, and your client can all agree is right for the audience. If this can be done with collaboration instead of compromise, it can also be the more rewarding experience. Once you get past that wall, trust is gained all around and the rest tends to fall into place.

What is your favorite type of project to work on?

Over time we’ve come to realize that the relationship with the client is what determines how fun a project can be. Our most fun projects have been the ones where the meetings tend to drift on because we can’t stop going off on tangents and laughing. This is why we try to incorporate a little bit of wit into everything we do as we hope it’ll keep the right clients coming our way.

What kind of salary can I expect working in the design field?

Usually more than a fast food cashier, but less than a Fortune 500 CEO. It really is a broad spectrum, but you are in control of your own destiny. If you want to be in the top 10% you need to work harder than 90% of the people in the industry.

How should I price myself?

For most projects we charge a flat fee (also known as a project-based fee). Unfortunately there’s no magic pricing guide out there; the project fee is simply based on how long we estimate it will take us multiplied by our desired hourly rate. Your time estimates may be way off when you’re just starting, but as you track your time you can improve the accuracy of your estimates with each project. Your rate should be based on what you need to pay the bills (don’t forget to subtract 25–30% for the government’s share) as well as your relative experience level. If you are more experienced and can create better work more efficiently than others you should adjust your rate to reflect this. You should be able to tell if you’re over/undervaluing yourself based on how often clients tell you that your pricing is “par for the course” or “way beyond the budget.” We’re fortunate to receive a healthy volume of inquiries which allows us to only bid on (provide a proposal) 10–20% of project inquiries. About half of those proposals lead to agreements, which is fairly standard for an established studio our industry.

For small scale projects we usually work hourly. We’ll provide an estimate ahead of time so there are no surprises. This hourly rate is generally higher than the rate we shoot for on big projects. We can afford to discount the rate on big projects a bit because they provide greater stability for us. We’ll work out a retainer agreement if a client needs consistent small chunks of work over a long period of time. We also discount the rate for retainers as they provide the same stability a bigger project does.

Be prepared to go back and forth on negotiating the details of big projects, but don’t put yourself in a position where you limit your ability to provide quality work to the client. It’s much better for both parties to trim the scope to fit the budget rather than cut corners on the execution. Often, components that didn’t make the cut in an early project can be revisited once the client has seen a return on their initial investment.

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